float space=10; //sets first ellipse's diameter.
void setup()
// sets the background size, shade and line size.
{
background(255);
size (600,600);
strokeWeight(1);
}
void draw()
{
fill(255,0);// to make ellipses transparent
ellipse (300,300, space + random(-100,100),space + random(-100,100));// creates ellipse in the center and gets random diameters.
space= space+random(0,10);// makes each consecutive ellipse generally larger than the last.
}
Which resulted in this image...
I then altered the code to get what I wanted it to look like...
float space=10; //sets first ellipse's diameter.
void setup()
// sets the background size, shade and line size.
{
background(255);
size (375,750);
strokeWeight(1);
}
void draw()
{
smooth();
fill(255,0);// to make ellipses transparent
ellipse (50,50, space + random(-11800,11800),space + random(-11110,11110));// creates ellipse in the center and gets random diameters.
space= space+random(0,10);// makes each consecutive ellipse generally larger than the last.
}
Which gave me this image...
This I feel explores the concept of line-weight and contrast, however I would now like to try and get the distribution of line to go from heavy to light from the top left hand corner to the bottom right hand corner.
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